 How to describe a game's narrative in a concise way that an AI agent can understand?

**Game Narrative Summary**

In Twyst, a procedural mystery game, players take on the role of a detective investigating a series of murders in a small town. The game's narrative is presented through a series of clues, witness statements, and evidence found at crime scenes.

**Key Narrative Elements**

1.  **Murder Mystery**: The player must investigate a series of murders, each with unique circumstances and clues.
2.  **Procedural Generation**: The game features procedural generation, meaning that the layout, characters, and events are randomly generated, creating a unique experience each time the player starts a new game.
3.  **Detective Work**: The player must gather information, interview witnesses, and analyze evidence to solve each murder case.
4.  **Character Interactions**: The player interacts with various characters, including witnesses, suspects, and allies, who provide information and clues to help solve the cases.
5.  **Game Progression**: As the player solves each case, they progress through the game, unlocking new characters, locations, and storylines.

**Game Narrative Structure**

The game's narrative is structured around the player's investigation of each murder case. Each case